I've finished a bunch more scenes from my Naruto vs Sasuke animation and figured I'd post a short shot with a little step-by-step process explained! It's not much, but I hope it helps.
As you can see above, I have 3 separate animations at different stages of the process. Here’s a breakdown:
 I always start out with a scribble test to get the general idea of what I’m doing. It’s ugly, it’s dirty, but it’s a very important first step! You never want to start out straight in to detailed drawings with animation. Make sure you’re happy with the motion first, then worry about good drawings.
 I then did up a naked mannequin rough to figure out what I’m doing with the body. No details on the face or clothes yet, just want to make sure I have my general proportions and anatomy where I want them. I also worked out a lot more of the motion. I made tweaks in the final, but I’m setting things in stone here.
 Finally, I dress it up, tie it down. If you look closely, different parts of Naruto’s body are different colors. This is because I worked in passes. In cases with this many moving parts, it’s best to focus on one thing at a time for the best motion. First, I started out with his clothes. This allowed me to experiment with how I had the cloth flapping around in the wind without worrying about the rest of what’s going on. After that, I worked out the hands and face. Getting the volumes of the face right can be a bit tricky when turning it in space, but there’s a few tricks I might do another little tutorial gif on in the future. Finally, I did the hair then bandana in a similar fashion as the clothes.
Hope that’s helpful to some folks! Let me know if you have any questions!
but I have two questions bothering me.
Do you recommend to re-draw every frame even if is slightly different? Like for example in a simple dialogue only the jaw goes down when speak. I'm not sure when you should "recycle" drawings for saving time without it feels unnatural.
And: any tips for making the clean-out lines straight and smooth? Sometimes I have problems with the thickness because of the pen's pressure when joining lines and the animation looks too sketchy...
thank you a lot for this tut!
To answer your questions: 1) NOPE! Unless you're doing Disney style traditional animation with $100,000,000 budgets, you're probably going to have a lot of held drawings. That means, you animate characters in to a pose, then hold them there for a while. For a lot of dialog sequences, it's recommended that you only animate the mouth (and likely jaw) once you get in to a held position. How often you "recycle" or reuse drawings depends largely on the budget of the project. For super low budget projects, reuse becomes a necessity. For higher budget projects, you can do more and more unique drawings and overall animation.
I often work in Flash, so for clean lines, I can use smoothing tools to fix up my janky lines. In Photoshop, I generally make broad, quick strokes to counteract the shaky sketchy lines i might get, then erase away any overlapped lines I might have from overshooting.
Hope that helps some!
I'm just getting into flash animation and i have no idea where to start, this tut helps a lot btw
If you have any tutorials that i can learn from like interface tricks and stuff, i would love to take them from you.
im guessing its a flash aniamtion, if not i would like to know what program you use : 0
I did do some adjustments in the final for sure. I can't remember what specifically, but I tweaked the timing and probably did an inbetween here or there, yup.
Thanks for confirming about the adjustment, now I can stroke my ego a little for picking that up lol.