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About Film & Animation / Professional Core Member Samuel Deats30/Male/United States Recent Activity
Deviant for 12 Years
13 Month Core Membership
Statistics 128 Deviations 894 Comments 162,878 Pageviews

Newest Deviations


Baymax and Wifey
I did a super quick "animation" (if you want to call it that) of my wife riding Baymax to celebrate her graduating nursing school!  Congrats, sweety!  GO FORTH AND HEAL PEOPLE!
6 Manos de Furia: design 03 by poojipoo
6 Manos de Furia: design 03
This is one design of many for a concept I'm working on with Brad Graeber at called 6 Manos de Furia... More to come.  :) (Smile)
The studio I work for, Powerhouse Animation, is looking for a few skilled digital painters and animators in the Austin, TX area, or willing to relocate to Austin.  This would be for a full-time, long-term position.

We are looking for digital painters who are comfortable working in a variety of styles, from realistic to cartoony (and everything in between).  As for animators, we are looking for folks who have experience with traditional animation (not 3D), with bonus points going to those who can comfortably animate in both western and eastern styles of animation.  More bonus points for those who can do both animation AND digital painting!

We more than welcome students and those just out of school, but we are looking for exceptionally skilled individuals who will jump straight in to production without a ton of training, so please keep that in mind while applying.

If you're interested, please email me at with a link to your portfolio and/or demo reel.

Also feel free to leave a comment if you have any questions, but please don't send your portfolio through DA notes or comments!  I may not see it or it may get lost!  Please email it!

-Sam Deats, Creative Director at Powerhouse Animation


poojipoo's Profile Picture
Samuel Deats
Artist | Professional | Film & Animation
United States
I work at a studio in Austin, TX called Powerhouse Animation where I am an art director working on a variety of projects, most notably video game projects such as Starhawk, Darksiders 2, DC Universe Online, and the Epic Mickey series.


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Mesrile Featured By Owner Jun 8, 2015   Digital Artist
Excellent !! 
Uzucake Featured By Owner Edited May 1, 2015
Hey Pooji! Sorry to bother you, I read your reply that you sent to RheshanT and I couldnt help but ask you another question. I'm really inspired to get into learning more about how the human body works. (I've never drawn a skelenton or used real models before, I just skipped right into drawing anime with a few references every so often.) I know its extremely important, especially if I plan to be a artist in the future. Im stuck though, where do I even begin? Do I start with using real body references or do I start with drawing skeletons and bone joints? What should I be focusing on? To be honest Im a bit scared cause I feel like I wont ever get this down correctly. If its not to much to ask for, could you give me some advice or tips on what /first/ steps I should take so my drawings aren't so lifeless and stiff? I want my illustrations to be full of emotion and great body flow. I have no idea where I should start..

Thanks so much for your time and keep up the amazing animation!
spirit-of-galaxy Featured By Owner Mar 29, 2015
gawd. you're so talented >:C
gimme some parts of your talent!

.. please ? :c
Komai69i Featured By Owner Mar 5, 2015  Professional Digital Artist
you are amazing  !!!!
Gray02 Featured By Owner Feb 22, 2015  Hobbyist Writer
209! llamacopter 
poojipoo Featured By Owner Feb 22, 2015  Professional Filmographer
Haha, I'm not sure I know what 209 means but.... thank you, I think!  :D
Gray02 Featured By Owner Feb 22, 2015  Hobbyist Writer
Lol 209 Llamas. Walking llama 
poojipoo Featured By Owner Feb 22, 2015  Professional Filmographer
OOOOH, haha, WOO!  Thanks!  Haha
(1 Reply)
RheshanT Featured By Owner Feb 21, 2015
How did you learn anatomy? Your animation drawings are really good any advice or small tips would be appreciated!
poojipoo Featured By Owner Feb 21, 2015  Professional Filmographer
Well, first off, you're going to want to learn the bones and muscles of the human body to at least some degree.  I can barely name most of the muscles off the top of my head, but I've drawn them enough to know what goes where for the most part.  I would suggest simply googling a turnaround of the human body's muscles, and do a bunch of drawings from a bunch of different angles, and pay close attention to what goes where from different angles.  You can actually do a search for "google biodigital human" on Chrome to get a cool 3D reference of a human that you can spin around and turn on and off different parts.  It's a little goofy looking and NOT perfect for direct reference when drawing, but it is a great guide starting out.

Next, knowing what's going on under the skin is great and all, but once you see it on a person and on people with different body types, quite a bit is different as far as what we can see.  At this point, once you understand what's going on under the skin, you're going to want to do a lot of drawing  from life or from photos of people (mostly without clothes, heh).  As an example, here's a pretty cool photography set of body builders:…  ...The tricky part is to not just draw what you see, but to understand what you're drawing.  Using the knowledge you've gained from studying the muscular structure and whatnot, draw from life while thinking about what each body part is and what's going on underneath.  Life drawing is excellent for this, of course.  Do this with a variety of body types (not just the body builders above; regular people too!) for a good while, and eventually you can pretty much do it from memory.

Now LASTLY... Here's another tricky bit.  Take what you've learned, then stylize it!  Obviously, with animation you aren't going to be drawing super detailed characters.  But you need to have that knowledge in order to be able to break it down in to the most basic forms effectively.  This is largely achieved through simplification, but it also requires some exaggeration, some editing and subtracting, and some, well, design.  Here's a few resources I've found helpful:……

(there's a few oddball things on that facebook link, but it's still pretty handy  :p)

ADDITIONALLY!  Knowing how to draw the human body is of course extremely helpful, but it won't do you any good without all of your drafting skills being up to par.  An area I see MANY artists fail at is simply doing solid perspective drawing.  It doesn't take a whole lot, either--it just means spending the very necessary time laying down your perspective grid properly for whatever perspective setup you need for your image.  Don't skip it!!!  Always think about your perspective!

Hope that was helpful.  :)
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