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About Film & Animation / Professional Member Samuel Deats29/Male/United States Recent Activity
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The studio I work for, Powerhouse Animation, is looking for a few skilled digital painters and animators in the Austin, TX area, or willing to relocate to Austin.  This would be for a full-time, long-term position.

We are looking for digital painters who are comfortable working in a variety of styles, from realistic to cartoony (and everything in between).  As for animators, we are looking for folks who have experience with traditional animation (not 3D), with bonus points going to those who can comfortably animate in both western and eastern styles of animation.  More bonus points for those who can do both animation AND digital painting!

We more than welcome students and those just out of school, but we are looking for exceptionally skilled individuals who will jump straight in to production without a ton of training, so please keep that in mind while applying.

If you're interested, please email me at with a link to your portfolio and/or demo reel.

Also feel free to leave a comment if you have any questions, but please don't send your portfolio through DA notes or comments!  I may not see it or it may get lost!  Please email it!

-Sam Deats, Creative Director at Powerhouse Animation


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Samuel Deats
Artist | Professional | Film & Animation
United States
I work at a studio in Austin, TX called Powerhouse Animation where I am an art director working on a variety of projects, most notably video game projects such as Starhawk, Darksiders 2, DC Universe Online, and the Epic Mickey series.

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raging-akujiki Featured By Owner 8 hours ago  Professional Filmographer
Mate, you have some outrageously good animations.  And so clean.  Much respect for the add.  What sort of projects are you working on right now?  And do you have a youtube page with more animations/reels on it?
poojipoo Featured By Owner 27 minutes ago  Professional Filmographer
Thank you kindly!  I very much dig your animation work as well!

I've been working at for about 8 years now, where I work on a pretty wide variety of projects and wear a lot of hats...  So as an example of a few of the projects I've hit over the past few months, I just finished compositing and effects on an animated music video for A Sound of Thunder, did digital paintings and compositing for some of Lichdom: Battlemage's cutscenes, switched to doing key animation for the next Banner Saga, while also doing pixel art for a retro style game, haha..  It unfortunately means I don't get to spend as much time doing traditional animation as I would like, but at least it keeps things interesting!  And sadly, some of my best work doing traditional animation (I think) has been part of pitches that may never see the light of day... Sigh!

But yeah, at the moment I don't have my own YouTube page since more of my efforts have been put in to promoting the studio, but that will change soon!
Rayjii Featured By Owner 2 days ago  Hobbyist Digital Artist
your animations are the best i have seen on deviantart for a long long time!
im really glad i just randomly checked the "animations" tag now.
glad to find fellow animators here, since theire rather rare! 
Ladycandy2011 Featured By Owner Aug 18, 2014  Student Digital Artist
hey I love ur work I have a question , since your a professional animator can you please give me some tips that whats im going to school for and I still don't have a grasp on how to animate properly especially the way I draw my school only teaches us to draw super cartoony type stuff 
poojipoo Featured By Owner Aug 18, 2014  Professional Filmographer
 A good go-to animation book pretty much every animator I work with has made their way through at some point is The Animator's Survivial Kit:…  Whether you're drawing something cartoony, anime, comic booky, or realistic, the core principals of animation are all pretty much the same.  Going through that book and applying those principals to what you're working on would be a pretty good place to start.  My (limited) animation education had me learning how to animate pretty much the way instructed in that book.  In order to work in other styles (such as anime-style), I simply researched, observed, and practiced based on my observations.

I also will urge every artist interested in animation to force themselves to work outside their comfort zone as much as possible.  Try out many different styles, learn how to draw in many different ways, break habits you've formed.    Animation is a lot more fun when you can play around with a variety of different style projects!
jeffreylai Featured By Owner Jul 21, 2014   Filmographer
Some really neat work you have!
IzzydaBomb Featured By Owner Jan 19, 2014  Professional Filmographer
question, where you working professionally before or after that Naruto animation?
If after did that Naruto animation help you get in a studio or pro freelance work?
poojipoo Featured By Owner Jan 20, 2014  Professional Filmographer
I did the Naruto animation while I was still in school as a kind of personal project to try and improve as an animator.  I did include that animation in my reel when I applied at the studio I'm currently working for, and it probably did help a bit, but I had a few other things included in my portfolio and reel that ultimately landed me the position.  If I could do it all over again, I'd probably have included some more "complete" animation in my reel, but it all worked out in the end.  :)  If you have any questions or advice you'd like, feel free to shoot me a note!
IzzydaBomb Featured By Owner Jan 20, 2014  Professional Filmographer
gavi-gavi Featured By Owner Nov 25, 2013  Student General Artist
The variety of your style is absolutely inspiring! 
I alway get really excited when I find an artist with the career I want... I love your work and I can't wait to see more! :)
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